![]() I suspect if you try, all the speed gains you will then lose.Ģ. I don't know if you can RETOPO the more complex one at all. Renders pretty good in KeyShot and Octaneġ. Like working in a 3D version of Photoshopģ. These designs are much harder to conceptualize in poly or nurbs modelers.Ģ. You can create unimaginable shapes and iterate extremely quickly. Here are the PROs for working first in 3D Coat:ġ. I know I can get the artifacting much better, so I'm not too worried. There is considerable artifacting in some areas- I'm still learning. Here's the first test techbox, then the second: I expect this model would take me a couple days in MoI and even longer in SU (due to radiuses). This is a marked improvement to my SketchUp and MoI 3D speed concept modeling. I think I can do a similar (but better) in under 3 hours easy. The larger model took a bit over 4 hours. Here's what I've created in the last couple days. I certainly am no expert, but I have figured out a few things. I've been giving 3D Coat and pretty good workout lately. The developing team is working extremely hard on it and also it's UI is in a beta stage.Īnd, last but not least, InstantLight it's half the price of ToolBag 3.Īn update on my continuous journey to work between every know modeler, renderer and video pipeline workflow. I'm a beta tester of this product and I can say that is very promising and above all its developing team is giving to it a very goodĪnd they announced that in the next betas we will have for the first time "VERTEX SHADER FOR VOXELS!!!!" That leverages on latest and extremely powerful DirectX/CUDA GPU. I have used for some time Marmorset Toolbag 2, an excellent and very robust PBR render engine, and now they announced their ToolBag 3!īut now I decided to give a serious chance to the all brand new InstantLight, the newest PBR render engine on the market, ![]() This kind of product is getting better and better and in most cases they surpass even the quality of standard renderer but at a fraction of time. So.why don't you move yourself to the world of the new and extremely powerful "realtime PBR rendering" ? I see that you are particularly focused on the production of "concept 3d design". > ".On another subject, I'm trying to put Octane into my render pipeline." (Paint room - Export Objects and Textures - Instant Light )" Officially on next Beta release of 3D Coat "Plugins / Presets for your favourite paint software (3D-Coat). Reading the article at, this renderer will be a perfect companion for 3D-Coat. It seems that this upcoming realtime renderer "Instant Light PBR Renderer" it's very promising. Let's take a look at these pages for a better understanding of its products (including 3D-Coat PBR materials) :Ģ) 3D-Coat smart materials FAKE SSS GLASS : I can only say that all those stuff was made by a certain "MICHAEL BITSAKIS Lead 3D Artist, Render Expert at Instant Light PBR Renderer",Īnd looking at his catalog ( ) I think that he is a very skilled man in texturing and rendering :) My texturing/painting skill is yet very coarse because I'm focusing mostly on modelling. ![]() > Yes, I did see the glass textures from this same link you sent previously. Splines works well also in Surface mode but are much, much more heavy and time consuming becauseĭrawing with Spline tool involves boolean operations, that are very heavy in Surface mode.Ĥ) Also, how does one create 'glass' in PBR?Īs I wrote some times ago one of the actual features that PBR in 3D-Coat misses it's just materials with Transparency/Refraction Index.īut there's someone very skilled that has created a bunch of smart materials that simulates glass and transparency. I suggest you to do it in Voxel mode and eventually, if you want, you can further transform the object to Surface mode. The example is very coarse and easy, but with the right time it's possible to do sharper and polished models. Here's a simple tut the I have made for you and it's about the Spline tool. (I know, it's easy to do with flow in MoI!) I often use it and it's a big time saver.ģ) > BTW, as long as you're giving tips, how would you add the flex hose pattern to a hose object created with curve as in this picture. An excellent product with very good cost/benefit ratio. I can suggest you the "Wacom Intuos Pro Medium". If you want to easily work with sculpting software, for some situations a Wacom it's necessary. 1) > I'd like to be able to do the same in 3D Coat as it 'fills' a hole in my 3D arsenal.įor me too 3D-Coat is the "missing link" between Nurbs (Moi/Rhino) and Poly/SDS (Rocket3F/NVIL).Ģ) > unless you have mad sculpting skills and a wacom- neither which I have or intend to have.
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